# Ambient Occlusion is desaturated - not responding the painting information

**URL:** <https://forum.nomadsculpt.com/t/ambient-occlusion-is-desaturated-not-responding-the-painting-information/3105>\
**Category:** Bug Report\
**Created:** [June 16, 2021, 4:42pm UTC](https://forum.nomadsculpt.com/t/ambient-occlusion-is-desaturated-not-responding-the-painting-information/3105 "2021-06-16T16:42:41Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![stephomi](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/stephomi/32/19583_2.png) [@stephomi](https://forum.nomadsculpt.com/u/stephomi)\
**Post date:** [June 16, 2021, 5:26pm UTC](https://forum.nomadsculpt.com/t/ambient-occlusion-is-desaturated-not-responding-the-painting-information/3105/2 "2021-06-16T17:26:01Z")

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For now I won’t give more control to the SSAO (or the other postprocess).

Note that It’s not just a darkening, I’m using a certain [formula](https://blog.selfshadow.com/publications/s2016-shading-course/activision/s2016_pbs_activision_occlusion.pdf#page=78) that depends on the color.

However I only use it for PBR, not matcaps or unlit, but I will probably use it as well for these mode.

(simple darkening on the left, nomad on the right)

 ![Capture d’écran 2021-06-16 à 19.06.14](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/2X/7/7cac006c829f7eae8ec93e80fcefdad2ac5762e7.png)

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