# Ability to accurately measure in Nomad

**URL:** <https://forum.nomadsculpt.com/t/ability-to-accurately-measure-in-nomad/23678>\
**Category:** Feature Request\
**Created:** [January 4, 2026, 9:29pm UTC](https://forum.nomadsculpt.com/t/ability-to-accurately-measure-in-nomad/23678 "2026-01-04T21:29:02Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Milowerx](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/milowerx/32/30349_2.png) [@Milowerx](https://forum.nomadsculpt.com/u/Milowerx)\
**Post date:** [January 4, 2026, 9:29pm UTC](https://forum.nomadsculpt.com/t/ability-to-accurately-measure-in-nomad/23678/1 "2026-01-04T21:29:02Z")

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I would love a real measuring tool in Nomad. Currently the measure tool throws up numbers that don’t correspond to the real world. Maybe I’m wrong but some real numbers would be greatly appreciated.

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**Author:** ![RogerRoger](https://avatars.discourse-cdn.com/v4/letter/r/b2d939/32.png) [@RogerRoger](https://forum.nomadsculpt.com/u/RogerRoger)\
**Post date:** [January 4, 2026, 9:55pm UTC](https://forum.nomadsculpt.com/t/ability-to-accurately-measure-in-nomad/23678/2 "2026-01-04T21:55:28Z")

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FYI Nomad uses “units”. This is then translated to whatever unit of measurement the next software uses.

For example, when I export an object from Nomad into another software, the new software is using millimeters. The size of the object does not change, but the unit of measure does. So for me, 1 “unit” in Nomad = 1mm in my other software. When measuring, Nomad gives me a distance/unit amount that I can then convert to millimeters.

I would export a primitive cube without any modifications from Nomad. Then take it into another software you use and see what the measurements are. Then you would have a better metric of measurement.

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**Author:** ![Milowerx](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/milowerx/32/30349_2.png) [@Milowerx](https://forum.nomadsculpt.com/u/Milowerx)\
**Post date:** [January 6, 2026, 10:59pm UTC](https://forum.nomadsculpt.com/t/ability-to-accurately-measure-in-nomad/23678/3 "2026-01-06T22:59:20Z")

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Thanks for that… so 1.0 is 1 mm?

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**Author:** ![stephomi](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/stephomi/32/19583_2.png) [@stephomi](https://forum.nomadsculpt.com/u/stephomi)\
**Post date:** [January 6, 2026, 11:35pm UTC](https://forum.nomadsculpt.com/t/ability-to-accurately-measure-in-nomad/23678/4 "2026-01-06T23:35:47Z")

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1.0 is whatever you want it to be, Nomad is agnostic.

It depends on where you want to export your object.  
If it’s for 3d printable, 1 unit = 1mm is a good starting point (and usually you can configure the unit at import in your 3d slicer).

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**Author:** ![Bezzo](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/bezzo/32/18150_2.png) [@Bezzo](https://forum.nomadsculpt.com/u/Bezzo)\
**Post date:** [January 8, 2026, 12:03pm UTC](https://forum.nomadsculpt.com/t/ability-to-accurately-measure-in-nomad/23678/6 "2026-01-08T12:03:53Z")

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When I’m modelling a character, or architecture for that matter, I think of 1 unit as 1m. Any added primitive is 1 unit. A character can therefore be 1.7units high without much thought, and without too much scaling of primitives as you bring them in. For buildings I’d also do 1 unit is 1m as I know that a 25m long building needs a blockout that is 25 units long. I work in architecture and every piece of furniture I’ve modelling in nomad scales perfectly into the “real world” units of my software. It’s “units” and for our American friends that can be feet or inches…….

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**Author:** ![Milowerx](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/milowerx/32/30349_2.png) [@Milowerx](https://forum.nomadsculpt.com/u/Milowerx)\
**Post date:** [January 8, 2026, 6:30pm UTC](https://forum.nomadsculpt.com/t/ability-to-accurately-measure-in-nomad/23678/7 "2026-01-08T18:30:00Z")

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Hmm ok, I jsut tried that but it came in teeny tiny into my Bambu studio slicer. I needed something 12mm but it was more like 1mm. How do I fix that?
