# 8-sided division

**URL:** <https://forum.nomadsculpt.com/t/8-sided-division/5502>\
**Category:** Feature Request\
**Created:** [January 19, 2022, 10:00am UTC](https://forum.nomadsculpt.com/t/8-sided-division/5502 "2022-01-19T10:00:16Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![John\_Mills](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/john_mills/32/5817_2.png) [@John\_Mills](https://forum.nomadsculpt.com/u/John_Mills)\
**Post date:** [January 19, 2022, 10:00am UTC](https://forum.nomadsculpt.com/t/8-sided-division/5502/1 "2022-01-19T10:00:16Z")

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Hi Stephan, just a query really - not so much a feature request, when reducing topology of primitives - cylinder for example - along the division x, it jumps from 6 to 12, with the inability to input anything in between. It’s impossible to quickly make an octagon - it jumps from hexagon straight to a dodecagon is it possible to tweak the code so it would allow for this, or would this just require an entire over-haul and largely be moot to try and implement. Thanks dude!

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**Author:** ![stephomi](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/stephomi/32/19583_2.png) [@stephomi](https://forum.nomadsculpt.com/u/stephomi)\
**Post date:** [January 19, 2022, 3:06pm UTC](https://forum.nomadsculpt.com/t/8-sided-division/5502/2 "2022-01-19T15:06:47Z")

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Not trivial.  
Unless I do it with a star-shaped filling algorithm, but I don’t want to that since it creates bad topology for sculpting (that’s what most 3d software do).

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**Author:** ![John\_Mills](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/john_mills/32/5817_2.png) [@John\_Mills](https://forum.nomadsculpt.com/u/John_Mills)\
**Post date:** [January 19, 2022, 3:08pm UTC](https://forum.nomadsculpt.com/t/8-sided-division/5502/3 "2022-01-19T15:08:21Z")

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Understandable dude - thank you for the insights.

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**Author:** ![stephomi](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/stephomi/32/19583_2.png) [@stephomi](https://forum.nomadsculpt.com/u/stephomi)\
**Post date:** [January 19, 2022, 3:19pm UTC](https://forum.nomadsculpt.com/t/8-sided-division/5502/4 "2022-01-19T15:19:01Z")

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I’ll probably do something about it someday, maybe extending some special case (7, 8).

But it’s just not high priority since I need to do some overhaul stuffs to the primitive system first.  
First adding UV to most primitives, or adding custom profile for the tube primitive.

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**Author:** ![John\_Mills](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/john_mills/32/5817_2.png) [@John\_Mills](https://forum.nomadsculpt.com/u/John_Mills)\
**Post date:** [January 19, 2022, 3:38pm UTC](https://forum.nomadsculpt.com/t/8-sided-division/5502/5 "2022-01-19T15:38:41Z")

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Champion, thank you Stephan - I have faith in your decisions as always. Looking forward to 1.66 😁

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**Author:** ![Holger\_Schoenischka](https://dub1.discourse-cdn.com/flex005/user_avatar/forum.nomadsculpt.com/holger_schoenischka/32/3934_2.png) [@Holger\_Schoenischka](https://forum.nomadsculpt.com/u/Holger_Schoenischka)\
**Post date:** [January 19, 2022, 5:16pm UTC](https://forum.nomadsculpt.com/t/8-sided-division/5502/6 "2022-01-19T17:16:11Z")

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You can trick a bit with the UV Sphere detour to create any division.

 ![image](https://europe1.discourse-cdn.com/flex005/uploads/nomadsculpt/original/2X/a/a7cc8c12b19ec61fe5070baba275ebcdd75f70c5.jpeg)
